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File List | 1997-10-03 | 7.7 KB | 126 lines |
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- Sound-programming textfiles and tutorials
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- DOLBY.ZIP How Dolby Stereo (aka Dolby Surround) works
- DOLBY1.ZIP Dolby Surround Sound tutorial
- DTSMUS.ZIP What is DTS (5.1) Surround on CDs for music?
- MIDIPROG.ZIP Moore's Guide to Programming MIDI Version 1.0
- SBRECOG1.ZIP A demonstration of how to use Kirstein's zero crossing interval
- distributions to do a speaker dependent speech recognition of
- isolated words, using a PC and a Sound-Blaster compatible sound
- card.
- SOUND.ZIP SoundFX A Tutorial Introduction to Creating Sounds on the PC
- SURROUND.ZIP Surround Sound - The definitive guide to the explanation,
- schematics, and requirements behind today's surround- sound
- systems.
- TUTOR2.ZIP Patch Tutorial #2 - percussive patches
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- Sound programming libraries (DOS)
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- CMFPLYR.ZIP Cmf-player version 3.1
- For turbo/borland pascal a libary for game developers including
- example cmf-files real & protected mode without using sbfmdrv
- from creative labs (r)
- DWSTK.ZIP DiamondWare's Sound ToolKit v2.22.
- Add music and sound quickly and easily to your DOS programs.
- Protected-mode supports C/C++ and Pascal compilers from Watcom
- and Borland. Real-mode supports C/C++, Pascal, and BASIC. 99%
- ASM code for speed, size, and robustness. Good API and great
- docs. Used in growing list of professional games. No royalties.
- EPICTEST.ZIP Epic MegaGames Sound System for Testing
- This is a test release of Epic's sound system. Please contact
- us if it doesn't work on your machine with your soundcard. Be
- sure to send full specs about your machine, including operating
- system, soundcard, soundcard version (PLAY2.EXE will display a
- number upon exit), machine speed, and loaded drivers.
- FMSOUND.ZIP FMSOUND is a simple library, written in response to a question
- in alt.sb.programmer, that allows you to make tones on the OPL2
- FM synthesizer. The OPL2 has nine audio channels, each capable
- of producing two operator additive or FM synthesis, with full
- attack/decay/sustain/release envelope, using one of four base
- waveforms as a base. What this means to you is that you can
- make up to nine independent sounds at a time, ranging in
- frequencies from below the human range of hearing to far above
- it (although the sound card and speakers may reduce this).
- GVSND100.ZIP GV-SOUND v1.00 Jarrod Davis Software Co.
- The premiere digital sound toolkit for Borland Pascal 7.0.
- !!WORKS IN NATIVE BP7 PROTECTED MODE!! Takes full advantage of
- BP7 OOP extensions to provide a simple, clean API that's fully
- extendable. 16 channel, high- quality playback. LOW CPU
- overhead. A member of the GameVision Application Framework.
- Works with Sound Blaster or compatiable card Min Req: BP7,
- 386CPU, 2MB RAM.
- PLAY_SRC.ZIP Extreme's Advanced Music System (AMS)
- This is the player routine for our music system that let you
- use the AMS modules in your own productions.
- SBSTUFF.ZIP SBStuff v1.0
- A demo of the SBStuff DOS protected mode real-time sound mixing
- and music library. For all Sound Blasters (8 and 16-bit) and
- compatibles. Supports CMF music playback and sound mixing for
- any number of samples using either 8 or 16-bit DMA. Very fast
- with no loss of sound quality. Full WATCOM compatible source
- code supplied on registration ($30). (c) RocSoft, 1997
- SMIX130.ZIP SMIX - Sound Library (Turbo Pascal) (v1.30)
- Digital sound engine that plays multiple sounds simultaneously,
- mixing them in real time. Supports XMS, resource files, 16-bit
- output and auto-initialized DMA. Uses small fraction of CPU
- time. For Turbo Pascal real mode. Versions available for
- several other compilers. Freeware (Donation requested)
- SMIXC130.ZIP SMIXC - Sound Library (Borland C) (v1.30)
- Digital sound engine that plays multiple sounds simultaneously,
- mixing them in real time. Supports XMS, resource files, 16-bit
- output and auto-initialized DMA. Uses small fraction of CPU
- time. For Borland C real mode. Versions available for several
- other compilers. Freeware (Donation requested) Ethan Brodsky,
- ebrodsky@pobox.com
- SMIXW130.ZIP SMIXW - Sound Library (Watcom C) (v1.30)
- Digital sound engine that plays multiple sounds simultaneously,
- mixing them in real time. Supports XMS, resource files, 16-bit
- output and auto-initialized DMA. Uses small fraction of CPU
- time. For Watcom C DOS/4GW pmode. Versions available for
- several other compilers. Freeware (Donation requested)
- TMSIC201.ZIP TMusic CMF Background Music Class Library v2.0
- TVOICE.ZIP TVoice - The VOC Player Class Library, C++
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- Sound Sourcecode (DOS)
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- ADLIB.ZIP Low-level interface to the Adlib (or compatible) FM sound card
- FFT2.ZIP Simple FFT spectrum analysis package. v1.5, in C
- FMTUNE.ZIP This program plays a simple tune using FM music (basic)
- GDMKIT10.ZIP GDM Kit Player V1.0
- This is the simplest way to use GDM file format in your
- productions. FULL Pascal sources code ! Use a powerfull sound
- system that support all the best soundcards (GUS,SB,SB16,Pro
- Ad. Spe.). The 2GDM convertor is included inside !!
- LONGP100.ZIP LongPlay V1.00
- LongPlay is a sample editor and player with some extra
- features. (Mainly an AU player with some editing features.)
- Pascal source It does not support any of sound cards.Since I
- haven't any and/or I can't find any couldn't write handlers for
- them.It only supports internal speaker and DAC on
- LPT1[LPT2].Haven't tested with DAC on
- MAKEWAV.ZIP This program allows a PC with a sound card to act as an 8-bit
- audio frequency function generator. The program creates .wav
- files, which can be played using the Microsoft Windows Sound
- System. The program allows the user to make sine waves, square
- waves, triangle waves, positive slope ramps, and negative slope
- ramps. The user can control the amplitude, frequency, and
- duration of the signal. (Basic Source)
- PCTALK_8.ZIP This program is a text to speech conversion through the Pc
- speaker. It provides both male and female speech tone through
- the speaker. There are three modes of operation: text input
- through the keyboard by line; text input through the keyboard
- by buffer or page; and text file input by .txt files.
- with C source!!
- PLAYVOC.ZIP VOC file player in asm
- READCDA.ZIP READcda, This program is intended to read CD audio data into a
- disk file. (C source)
- SOUNDFX.ZIP SoundFX II A Step-By-Step Tutorial in C++
- XMIDISRC.ZIP MIDInterface 1.11, C Source for a 16 Track Digital Recorder
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